It's easy to think of them as 'the rest', meaning anything that doesn't fall neatly into Control or Aggro, but this is not quite accurate
Magic: The Gathering has specific ways it represents story elements through its gameplay, and I'm happy to see that these mechanics were translated so well to create an authentic-feeling Final Fantasy experience that goes much deeper than Cactuar's 9999 damage ability
Cards like Aetherspouts , Aetherize , Stormkeld Vanguard , Colossal Skyturtle , Return of the Wildspeaker , Rishkars Expertise , Sea Gate Restoration , Whelming Wave , Clone Legion , and Aminatous Augury can all be fun options depending on your build and budget
For the middle loyalty ability, each opponent in turn order chooses whether or not to scry