The idea of rarity borrows somewhat from other types of collectible cards, such as baseball cards, but in CCGs, the level of rarity also denotes the significance of a card's effect in the game, i } : CS1 maint: deprecated archival service (link) Wizards of the Coast (PDF), archived (PDF) from the original on 27 January 2019, retrieved 11 August 2013 "Richard Garfield: King of the cards", Eurogamer.net , retrieved 5 June 2014 "First modern trading card game"
I can't get back into buying Magic boosters and individual cards again (having once been the sort to get four Cursed Scrolls way back when), I just can't, but I do like the look of this format and it sounds less of an endless money sink
As for lands, theres another set of eternal night lands, continuing the theme begun in Midnight Hunt
Silent Gravestone The top of this list has 1-drop cards because you usually cant afford to waste future turns on protection